The developers plan to explore how war affects families

Mar 1, 2012 00:51 GMT  ·  By

The developers working on the newly announced Medal of Honor: Warfighter at developer Danger Close plan to inject a lot of human interaction into the first-person shooter, putting Precher, who gamers know from the first title of the rebooted series, at the center of the narrative.

Greg Goodrich, who is the producer working on Medal of Honor: Warfighter, told GameHunters that, “When we begin our story there is sort of this crossroads that Preacher has come to that the relationship with his wife can go either way.

“She needs help raising their child and she is about to give up. But Preacher he is a fighter and he is going to do whatever it takes to repair that and fix that.”

The developer added, “It all comes to a head. That is sort of the crux of these two individuals and her understanding why he does what he does and who he is and truly why he is gone all the time because she now sees the evil in the world that he sees.”

Goodrich believes that this kind of family interaction and re-evaluation of priorities about one’s life can be important in a first-person shooter because it gives the gamer a way of linking his own thoughts to that of the characters he controls.

Medal of Honor: Warfighter will use the new Frostbite 2 engine that DICE has created for another first-person shooter, Battlefield 3, and the game will offer both a solid single-player campaign and complex multiplayer modes, according to the developer at Danger Close.

The first game in the rebooted series has failed to perform well against its main rival, the Call of Duty series from Activision Blizzard, but it seems that publisher Electronic Arts believes that the game can be improved.

At the moment Medal of Honor: Warfighter is being prepared for an October launch on the PC, the Xbox 360 and the PlayStation 3.