You'll soon be able to take on friends and enemies with giant mechs

Nov 2, 2011 08:37 GMT  ·  By

After two years since we last heard of the new MechWarrior project, Piranha Games, together with Smith & Tinker, have confirmed that the project is now called MechWarrior Online, and will be a free-to-play online title for the PC platform.

The MechWarrior license changed quite a few sets of hands in recent years, but it seemed to find some peace and quiet with Piranha Games back in 2009, with the studio confirming that a new game in the BattleTech universe will appear.

Now, after two years of silence, the project has returned in the form of MechWarrior Online, a free-to-play online experience that promises to focus on four gameplay pillars that made the series so popular, including Mech warfare, with players taking their mechanized warsuits against others, Role warfare, with gamers choosing what powers they want to improve, Community warfare, that allows players to work together and engage in bigger battles, and, last but not least, Information warfare, which adds a new element to the gameplay recipe.

Piranha Games also posted a massive explanation about each gameplay pillar, so check them out below to see some of the features that will be a part of MechWarrior Online when it will eventually be released.

Mech Warfare: We want to make sure we bring the roots of the MechWarrior titles back to the surface and also incorporate the basic rules from the BattleTech Universe. Players will be able to customize their BattleMechs with weapon and armor upgrades as well as customize their cosmetic appearance in the MechLab. This means players can look unique or fall in line with their Merc Corp colors and truly represent themselves in combat. The next part of Mech Warfare is controls/piloting a BattleMech. Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters. The interface between the MechWarrior and the BattleMech is being revisited as well. A new 3D HUD system is being designed for the neurohelmet pilot information display. The view point of the game is from the pilot (MechWarrior’s) point of view. Players will be able to look around their cockpit and even customize the interior to suit their tastes. Role Warfare: When it comes down to play style for any given player, we want to make sure that we have as many options as possible to cater to as many player types as possible. This is where things get really interesting. Everything from choosing a BattleMech to how a MechWarrior is trained, will allow a player to truly customize their own personal game experience. What is a player’s preferred role when playing MechWarrior? Scout? Attacker? Defender? Commander? Whatever it is, a player will be able to train their MechWarrior to specialize in their style of gameplay. Players are highly encouraged to participate in team based gameplay. The fast manoeuvrable scouts will be able to relay information back to the commander units who in turn relay that information to the attacker and defender units. As players advance their MechWarrior in a role, more skills and abilities related to their role will become available. Remember, a team who plays together will always win together. Community Warfare: MechWarrior in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp’s player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards. Information Warfare: Evolving the MechWarrior experience required a new layer of gameplay. Instead of large open expanses and circle strafing parties, we wanted to examine the core play experience of the previous MechWarrior titles and see if we could bring a more tactical/strategic experience to MechWarrior Online. Relying more on line-of-sight and incorporating information technologies, we feel that information warfare will bring a new level of realism to the fight and help enforce the idea of team based multiplayer even more. Another aspect of Mech Warfare, something that we can do with new technology, is urban combat. The battlefield is no longer open areas with mile long sightlines. . Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests. For even more details, you can check out the official FAQ on MechWarrior Online here, although the game doesn't have a concrete release date.