Frank O’Connor, the leader of development working on Halo 4, has refused to reveal the final faith of Master Chef in the upcoming shooter but suggested that players should be ready for all possibilities.
He told Eurogamer during their recent Expo event that, “That's a conversation I can't get into. I'll say that in Halo 4, things happen. Previously we've been scared to commit to difficult paths in our game, but good interesting stories have things that happen in them that are not comfortable and that are meaningful and that are permanent.”
He added, “I'm not trying to hint at something other than our general philosophy and the shift in the attitude we're taking about storytelling. We can make the story matter more to people by doing things that matter. That's not rocket science. Luckily we have a publisher and owner that allows us that freedom and they trust us to make the right decisions with the fiction and the universe.”
Considering that Microsoft has a long-term deal with developer 343 Industries linked to the creation of Halo 5 and 6 already, it’s highly unlikely that Master Chief will die at any point in the next 5 to 10 years.
O’Connor commented on the difficulty of the game at the same time by revealing that even hardcore fans might have a problem with the higher difficulty levels of Halo 4, which means Master Chief
will “die” quite a bit before they complete the game.
Cortana has been mentioned as having a few problems at the start of the game and it’s a possibility that the team will choose to sacrifice her in order to underline the new threat, the Forerunners, that the UNSC is facing.
Halo 4 will be launched exclusively on the Xbox 360 on November 6 of this year.