The team wants gamers to get access to all stages of the title's evolution

Feb 26, 2014 01:16 GMT  ·  By

Tim Schafer, the leader of the development team at Double Fine, says that his company plans to continue being entirely open with the development process for Massive Chalice because it makes it easier to manage fan expectations.

The developer tells GamesIndustry.biz that it has learned a lot of lessons from the creation and the launch of the first act of Double Fine and is applying them all to its second Kickstarter funded project.

The forums of Massive Chalice are all open to the public, livestreaming is used to show gamers the current state of the title, and Schafer says Double Fine is not worried about showing gamers what he called “the ugly, pizza box version of the game.”

It will be interesting to see how the fan community reacts to seeing a game experience that is nowhere near finished and if the inherent problems of the development cycle drive away some of the fans who have already pledged their money.

Double Fine will also have to be careful about leaks that can happen during such an open game-making process, which could lead to copycats being launched even before their own title is available.

Massive Chalice is a multi-generational title that will challenge gamers to create the perfect warriors who will be able to keep a land safe from threats.

The team is planning to create an entirely original fantasy world and to deliver a set of mechanics that make the entire experience almost endlessly replayable, allowing gamers to compare their stories and their performances.

The development team at Double Fine is currently focused on creating the second act for the Broken Age classic adventure game title, which is set to be launched via Steam before the end of the year.

Massive Chalice does not have a launch window, but it will probably be launched in beta form late in 2014, with the full version coming next year.

Double Fine has found a lot of success on the Kickstarter crowd funding site, and Tim Schafer, the leader of the company, has suggested that they might return to it for future projects and that means they need to keep fans happy in the long term.

Before the end of the year the studio is also set to deliver the second act for its classic adventure game Broken Age, and four ideas from the Amnesia Fortnight game jam are also set to move to the prototype stage soon.