Plenty of issues with the single-player and multiplayer have been fixed

May 29, 2012 11:11 GMT  ·  By

Besides releasing the long-awaited Rebellion DLC pack for Mass Effect 3’s multiplayer, BioWare is also set to launch patch 1.03 for the sci-fi shooter today, May 29, on the PC and Xbox 360, and on May 31, for the PS3.

Mass Effect 3 came out back in March and, while there were a few problems at its launch, the game has been a solid experience.

Now, BioWare wants to further increase its reliability and has just released a new patch that solves a wide array of issues concerning all sorts of mechanics and systems, both in the single-player mode and in the multiplayer one.

Check out the full patch notes for Mass Effect 3’s update 1.03 below. Common to all Platforms: -Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred -Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress -Fixed Action mode so it will now respect difficulty if set in the main menu -Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission -Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge -Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards - Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted -Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX -Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay -Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended -Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks -Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable -Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation -Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears. -Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match -Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground -Fixed Host migration that would sometimes cause players to start on an incorrect wave -Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match -Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state -Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned -Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage -Fixed game hitching of 1-2 seconds at start of waves -Fixed clients occasionally seeing nonstop firing visual effects -Fixed evaded projectiles having an erratic course -Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly -Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present -Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck -Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t -Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage -Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager -Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover -Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations -Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die -Fixed an issue so Drell Adept Reave audio plays at full volume for all players -Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret -Fixed a crash in conversations after Investigate Sanctuary mission -Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match. -Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients -Fixed the Memory Leak going in and out of Multiplayer Menus -Added feature to remove AFK players after a set amount of inactivity -Added a cooldown to Ops Survial consumable -Made ammo consumables insta-reload and damage bonus

PS3 Only: -Fixed wrong DLC Text in the Trophy File -Added Downloadable Content option to PS3 Main Menu

Xbox Only: - Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu

PC Only: -Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass -Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity -Fixed an issue where users could not scan on galaxy map when right-click is rebound -Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active

The new patch for Mass Effect 3 goes live later today on the PC and Xbox 360 platforms, while PlayStation 3 owners of the game will get it on Thursday, May 31.