The studio had a lot more people weigh in on the story of Inquisition

Oct 15, 2013 09:32 GMT  ·  By

BioWare admitted that the controversy generated by the ending of its last game, Mass Effect 3, forced it to be much more careful when creating its next RPG, Dragon Age: Inquisition.

Mass Effect 3 came out back in 2012 and delivered the long-awaited conclusion to the epic trilogy of Commander Shepard. The game was a huge hit but the ending wasn't to everyone's liking, prompting a fierce backlash against BioWare.

The studio clarified the conclusion by offering the Extended Cut free DLC and pledged to take feedback from fans into account in the future.

With Dragon Age: Inquisition, the studio is sticking to its promise, according to Cinematic Director Jonathan Perry, who talked with Gamerzines.

"We certainly pay a lot more attention to how endings could be perceived and how, we think this is great but somebody please come in and tell us if we’re on the wrong track. Let’s take a critical eye and really look at this."

In order to make sure that the story in Inquisition makes sense, the whole team got to play through it and offer insight into the things they didn't quite understand.

"We’ve had a lot of story meetings with Dragon Age: Inquisition which has been really great. Part of the development process of has involved being able to play very early builds. We actually had the whole team play through the entire game and give us feedback with a big survey which had questions like; did this game make sense? Do you know why the Inquisitor is doing this or why this is happening? "

"We got a lot of really great critical and constructive feedback and we were able to fix plot holes, make sure that characters’ intentions were clear and what their motivations were. Really we just ran it through the ringer to find any problems and solve them."

Dragon Age: Inquisition introduces a new playable character but picks up lots of plot threads from Dragon Age: Origins, the first game in the series.