You get attached to all of your multiplayer characters in Mass Effect 3

Mar 22, 2012 21:31 GMT  ·  By

One of the biggest advantages of playing Mass Effect 3’s Galaxy at War cooperative multiplayer mode is that once you get characters to the maximum level of 20, you can promote them into the single-player campaign, thus boosting your number of War Assets.

These assets are instrumental in the ending of the game, as is the Galactic Readiness rating that improves as you complete online matches.

While the mechanic is certainly great, it also means that all their powers will go back to zero, so you're going to grow them once again and slowly build up their level.

After spending time and going through all sorts of matches with your characters, promoting them becomes a hard thing to do.

I mentioned in my previous gamer diary for Mass Effect 3 that the multiplayer mode always reminds you to try out different classes and see just how you can perform when you don’t play with your favorite Soldier, Infiltrator, or Adept. As such, I’m close to bringing all of my classes to level 20 and it’s becoming increasingly likely that they won’t be promoted.

I’ve spend so much time with all these characters that losing them means destroying the memories I have with them.

I fondly think about my adventures with Kroggy the Krogan soldier, the joys I experienced with Infy the Salarian Infiltrator, the kills I managed with Vanny the Drell Vanguard, the crowds of enemies I controlled with Engie the Quarian Engineer, or the biotic explosions I set off with Addy the Asari Adept.

These memories will stay with me once I promote these characters, but I’m much more inclined to take them to level 20 and try to tackle Gold challenge matches.

What have you chosen? Are you sending multiplayer characters into the single-player campaign or are you hoarding them?