I love the multiplayer in Mass Effect 3 and consider it a worthy addition to the series after playing it with buddies ever since the demo of the game was launched, but I feel that BioWare missed a few steps that could have made it even more engaging that it currently is.
The biggest of them is the fact that I tend to get both weapons and mods from the store packages that fail to adapt to my play style and to my current character.
Whenever I want to go long range, I tend to get mods for the shotgun and the submachine gun and I feel both the pressure to use them, which means switching my play style and starting a new character, or to just make them sit there, unloved, which gives a sort of gamer’s remorse.
It would have been a much better idea to simply creating many more mods and give players, let’s say those who are friends in Origin, a chance to trade them in order to create the best builds they can as a team and then use it in the tougher multiplayer scenarios, Silver and above.
One element of the multiplayer side of Mass Effect 3
that never bothered me, but that has received copious amounts of comments in the official forums, is the addition of the Specter pack to the store, which can be bought using real-world money via BioWare Points.
Some are saying that the package creates imbalances because it rewards those players who are able to pay but lack the talent to actually play the game.
My own take is that the Specter pack is a good way of making the player base bigger while giving away two packs can only be bought with actual in-game money and BioWare should not be in any way ashamed of doing it.