Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home > News > Games > Gamer Diary

February 10th, 2010, 21:31 GMT · By

Mass Effect 2: Please Play on Hardcore

SHARE:

Adjust text size:


Go hardcore
Enlarge picture
Ever more increasing levels of difficulty are among the bones of modern gaming and, unfortunately, Mass Effect 2 is, too, guilty of inappropriate use of difficulty. Most of the players will never bother to change the Normal level they get saddled with by default and, by doing so, they will miss the true beauty and balance of the game's combat system.

It's easy to say it is just a streamlined cover-based squad shooter played from a third person perspective where the party members can be automated or directly controlled. But this is a real deep system which, unfortunately, is underused on Normal difficulty. Allies behave very well, death is infrequent as shields hold off quite a few shots, enemies rarely have both shields and armor to keep themselves out of harm's way and only a couple of bosses deploy their powers coherently and in a threatening manner.

But crank it up to Hardcore and the beauty of the combat comes together. You can really pop out of cover for just a few moments before shields and half of your health is gone, and enemies take quite a few shots before going down.

You need to combine biotic, engineer and battle powers from all the team members to take down shields, armor and then kill bigger enemies and, more importantly, you need to direct your buddies around with Q and E to keep them alive and useful in combat. There's also a need to take stock of the geography of the game space and take advantage of it to get through without liberal use of the heavy weapon you carry, when it comes to the boss fights.

And the stakes are even higher on Insanity, where I died once in the opening sequence when fighting the lowly robots in the resuscitation facility. I guess going through the entire game on Insanity (there's even an Achievement for that) can create an epic feeling in the gamer that really complements the suicidal mission feeling of the entire game.

TELL US WHAT YOU THINK:

5,751 hits · 2 comments · Link to this article · Print article · Send to friend · Subscribe to news

MUST-READ RELATED ARTICLES:


Blizzard Gives a More Detailed Look at the Monk Class of Diablo III

Electronic Arts Will Continue Its DLC Policy

Free Mass Effect 2 DLC Kicks In Today

EA Announces Dragon Age 2 and Sims 3 for Gaming Consoles

Digital Distribution Seems to Be Paying Off for Electronic Arts

READER COMMENTS:


Comment #1 by: ME1 Veteran on 11 Aug 2010, 09:54 UTC reply to this comment

Absolutely. On Veteran, I could take down a Krogan with a few shots of any weapon and rarely needed a medkit even without directing my squadmates. On Hardcore it's more interesting. I wish they hadn't described Hardcore as being mostly for second playthroughs.

Comment #1.1 by: undercoverbrotha on 13 Jan 2011, 16:23 GMT

Agreed. ME1 was my very first RPG and now having played ME2 I feel its one of the greatest games I've played. Yet my first play through of ME2 I started on Normal and eventually increased it to Veteran once I got a handle on the battle system. I know this is sad but I didn't fully understand the different ammo types and thier effectiveness against shields/armor until I replayed my ME2 character on hardcore lol. Hardcore is much more involved and intense... nearly frustrating compared to Normal and Veteran. I've just now started to chain together boitic and tech powers on single opponents, whereas before I would use my squads powers at random.

Copyright © 2001-2012 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM