Play as zany Zoosters and embark on a crazy adventure from New York City to the wild island of Madagascar in the only game based on the highly anticipated animated film from DreamWorks. Enter the world of personality-packed Central Park Zoo animals, including a lion, zebra, giraffe, hippo, and their penguin sidekicks. Master each animal's natural skills, interact with other creatures, tackle obstacles, and take down enemies in scenarios from the movie and beyond.
CheatsMini-GameIn the zoo, when you finish the race go to the elephant statue and kick it and you will play the mini-game.
ArcadeGameWhen in level 3, go in the right subway entrance to find one of the arcade games.
WalkthroughGoalsAt any point during the game, press the Start button to pause. Select Goals from the list of options to view your current objectives. Each time you complete a goal, a red check mark will appear to the left of it.
After a brief intro, you begin the mission on the deck of a freighter ship. The ultimate goal of the penguins is to overthrow the captain and redirect the ship on a course to Antarctica. Thugs, obstacles, and puzzles stand in the way of an easy victory.
Open the first pipeScout ahead and reach the rendezvous point. Neutralize any humans in your way with your attack (X button). Remember to smack your target again after they drop, or they'll get back up again. Don't get spotted by patrolling deckhands-hide inside open crates to avoid capture. Find the key and unlock the crate, then sound the bugle to signal your friends. You won't be able to take down the larger pipe-wielding brutes, so concentrate your efforts on the regular Joes and clear a path for your friends. Repeat the process of taking down guards and calling your friends until you reach the crane deck.
Secure the crane deckDispose of the guard patrolling the crane deck, then climb the ladder and operate the crane's controls. Use the grappling hook's shadow to aim the claw, then press B to catch each human patrolling the area. Drop each
salty sailor into the cage in the center of the screen. After you've caught them all, sound the bugle and call your friends.
Step right up and win a prize!Take the gas room: Travel through the pipe near the crane ladder and open the door that leads to the air duct. Call your buddies on the horn and make your way into the pump room.
Capture the radio roomIgnore the hefty goon by the stairs-we'll deal with him in a minute. Eliminate the small guard standing outside the bathroom, then enter the radio room and collect the key. Press the green button to flood the toilets; the oaf guarding the stairs will leave his post to investigate. Run downstairs and take out the guard, then unlock the door to the second radio room. Sound the horn.
Bowling on the deckCrack open the crate full of bowling balls. Press B to grab one, then face a sailor and press B again to send one flying. Once you've disposed of the two buffoons in the immediate area, chuck a bowling ball into the open pipe-it'll pick up massive speed and blast the guard at the other end. Jump into the pipe and alert your posse.
Secure the poop deckOperate the crane and collect sailors, then remove the crate blocking your path to the gates. Drop a penguin next to each green gate button, then climb the poop deck ramp and blow the bugle.
Storm the mess hallEnter the storage hold and jump into the cardboard box (eat your heart out, Snake!). Sneak past the guards and grab the tranquilizer gun in the lounge. Hold down the B button to unleash a sleep-inducing hailstorm on the crew. Press the green button to unlock the door to your left, but do not go through it. Instead, crawl through the nearby pipe and sneak past the gun-toting guard. Grab the key next to the table and exit the room through the open door. Use the key to unlock the bunk room. Defeat the guard, then muster your friends.
Seize the bridgeClimb the ladder to reach the bridge. Before you enter, explore the catwalk to the left-you'll find some goodies around the corner. Enter the bridge, snatch the tranquilizer gun, and blast away at anyone in sight. Keep an eye out for the hunter with the gun-if ignored, he fires a few rounds at you and cuts your mutiny short. Once you clear the room of sailors, you need to hit the hunter four times before he'll go down. Fire rounds through the open windows to take him out.
Collect the pearlsMake your way up the shore to the Pearly Plateau. Roar at any crabs you encounter and pick up the Life Tikis. Hop from platform to platform, then grab the mangoes and toss them at the crab in your path. Approach the large bird nest and talk to the parrot. Return to the beach and collect the pearls inside the oysters (roar to make them open). Backtrack to the parrot and give him the goods. After he tells you to buzz off, enter the cave behind his nest.
Climb the fallsHop from ledge to ledge and climb the waterfalls. Once you reach the Queen Summit, speak to the queen bee.
Lead the beesGuide three swarms of bees to the sparkling red flowers nearby. Two plants are right together, and the third is waiting on a platform just below the crest of the waterfall. Return to the queen and she gives you some information regarding your friends' whereabouts. Follow the path down the hill and avoid contact with the angry plants. At the bottom of the hill, grab the super roar plant and scare off your attackers.
Protect the mushroomsJog uphill to the Mushroom Patch. A vampire bat will offer to fly you to your pals, but he needs some extra wing power to lift Alex up. Guard his mushroom patch from the hungry bugs while he's gone. Stand near the top of the screen and roar at any insects that wander too close to the patch. If you get surrounded, grab the super roar plant and let 'er rip. Once the timer runs out, your bat friends will drop you off in a swamp.
Run from one end of the marsh to the other atop the giant tree branches. Take care not to fall, or else you have to start over from the nearest checkpoint. Take out any spiders in your path with your mighty roar or a well-placed mango shot. Hop from limb to limb when you can't proceed any further. You find your friends at the other end of the cave on the far side of the area.