The famous PSP game is getting a sequel for the PlayStation Vita

Jan 30, 2012 08:04 GMT  ·  By

Ubisoft has confirmed that it’s bringing one of its most popular games for the original PSP, Lumines, onto the PlayStation Vita next month, in the form of Lumines Electronic Symphony, which is packed with new features and improved visuals.

Lumines delighted millions of PSP owners back in 2005, thanks to its clever improvements over the traditional Tetris experience, not to mention its great soundtrack.

Now, just as the PlayStation Vita is getting ready for its release, Ubisoft has confirmed that a new Lumines game is coming for the handheld platform, in the form of Lumines Electronic Symphony.

The new music puzzle game will once again see players try to solve increasingly complex puzzles while listening to an addictive soundtrack.

Ubisoft and Q Entertainment, the developer of the game, have highlighted some of the key features in Electronic Symphony below, so feel free to check them out.

- Updated graphics and highly integrated sound. Let’s kick this off with saying that Lumines Electronic Symphony is a brand new game. We are now using animated 3D blocks instead of 2D sprites, which allow us to integrate dynamic lighting and animations mechanics. Along with our high quality graphics, we have tailored the audio in our game to be highly integrated with music and game sounds. - Alternative control methods. We are taking big strides in terms of accessibility of Lumines Electronic Symphony. The game will support the front touch screen controls to move and rotate blocks. This will be perfect for new comers to the series. For those focused on boosting their scores, Lumines Electronic Symphony also supports analog and d-pad controls. - A new XP system. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. This meant that there was a potential that some players did not see certain skins. However, in Lumines Electronic Symphony, we have integrated an XP system. Now all the points that a player receives in a session are converted into XP, so as you level up, you will unlock additional skins and avatars. - New avatars and abilities. Speaking of avatars, we have revamped our avatar system. Previously, the avatar was nothing more than a visual representation of the player. Now, each avatar has a single player and multiplayer ability mapped to them. Unlock more avatars and find the abilities that best suit your style of play. Lumines Electronic Symphony will be out just before the release of the PlayStation Vita, on February 14, and you can expect some more details about the music puzzle game to appear until then.