Plans to keep the mystery of the game as long as possible

Mar 6, 2012 01:11 GMT  ·  By

The fan base following the development of the upcoming BioShock Infinite and even the development team working on the game lack all the information they need to put together the entire story of the game because surprise is a hard emotion to replicate.

Speaking to PSM3, Ken Levine, who is leading the development team working on BioShock Infinite, stated, “I’m fortunate in the sense that nobody is telling me what I can and can’t say at the company. I’m very lucky that I don’t have to deal with that. I’m the one who makes the decisions on what we reveal and when.”

He added, “I think I would rather err on telling too little than too much, because you don’t want to ruin it for people. The way we develop, even most of the team here doesn’t know large chunks of the story.

“I want to preserve them, and observe them observing those parts of the story so I can see their reactions. Keeping people virgins to that content is really important because you never get that reaction from someone the second time.”

Levine has also denied journalists extended access to the game and preferred to talk about it rather than simply give out hands-on time because the experience is still incomplete and the developer does not want to create an image of the game that will change significantly before launch.

It seems that Levine plans to keep the same policy during the E3 2012 event and will only allow the fan base to see carefully curated trailers rather than play the game directly.

BioShock Infinite will move the action to Columbia, a floating set of islands, and will star a detective with a past and a super-powered girl that has access to alternate realities.

BioShock Infinite will be launched on the PlayStation 3 from Sony, the Xbox 360 from Microsoft and the PC on October 16 in the United States and three days later in Europe.