An audience exists for solid, well-designed old school experiences

May 12, 2012 22:51 GMT  ·  By

I really like Legend of Grimtock, even though I kind of got stuck on a puzzle and I feel like I need to give the game some time before trying yet again to make some progress.

While not playing old school role-playing experience from Almost Human, I have thought about how the series, which apparently recouped its development cost one day after the official launch date, could expand and diversify.

The most obvious target would be an extension of the current adventure, taking the characters the player created for Legend of Grimrock and giving them new areas to explore, somewhere around the mountain, new enemies to battle and new puzzles to solve.

This would probably work for Almost Human one or twice and would allow for the fan base to become better acquainted with the world of the game and with the mechanics.

But a more ambitious idea for a follow-up would be to expand the features of the Legend concept and enlarge its scope.

An old school role-playing game experience is not present on the market at the moment, and the Baldur’s Gate is only arriving in remake form during the summer, which means that a niche clearly exists for a game that is classic in terms of mechanics and presentation.

Almost Human would have to add things like an actual conversation system, more non-playable characters and maybe even a sort of morality meter, but I have confidence that they would be able to create an experience that is both classic and modern at the same time.

I would also love to see how the team deals with a deeper story and with a more complex progression for the characters.

Almost Human has so far not announced any plans for a Legend of Grimrock sequel, but the team seems interested in delivering mod tools to allow the community to create its own experiences and an expansion further down the line.