NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home / News / Games

Games


Learn More with Microsoft Videogames

If you like Math and Science

By Andrei Dumitrescu, Games Editor

8th of October 2008, 16:31 GMT

Adjust text size:


Teaching by gaming
Enlarge picture
I myself confess that videogames got me interested in history and geopolitics. Old classics like Age of Empire and Colonization made me very interested in the era they take place and in the mechanisms of the worldwide political systems.

Microsoft Research, together with the New York University and a consortium of other education oriented institutions, have recognized the impact videogames have when it comes to teaching and formed a partnership aimed at creating a Games for Learning Institute (G4LI), which is supposed to create games that can be used in fields like Math and Science. The whole effort is aimed at middle school students.

Microsoft Research is set to funnel 1.5 million dollars to the new institute while the New York University will watch every penny that Microsoft puts in. Science, Technology, Engineering and Mathematics will be especially targeted, even as more and more reports suggest that students in the United States are less interested in them and perform worse in standardized testing.

John Nordlinger, who is the senior research manager for Microsoft Research’s gaming efforts, stated that “While educational games are commonplace, little is known about how, why or even if they are effective. Microsoft Research, together with NYU and the consortium of academic partners, will address these questions from a multidisciplinary angle, exploring what makes certain games compelling and playable and what elements make them effective, providing critically important information to researchers, game developers and educators to support a new era of using games for educational purposes”.

Education through gaming has always been an interesting idea, but so far little real progress has been made, mainly because most videogames are not using technology that is complex enough to simulate real physics and real engineering rules. As hardware becomes more powerful, videogames could be used to create realistic virtual scenarios which can demonstrate laws and present experiments.

TAGS:

Microsoft | Research | New York University | videogames | learning
Read by 673 user(s) | Add comment | Link to this article TWEET THIS


Article rating:
NOT RATED 0 vote(s)    

Subscribe to news | Print article | Send to friend

© Copyright 2001-2009 Softpedia
Contact:

 

 

SEARCH THE NEWS ARCHIVE :




Today's News
| Yesterday's News | News Archive


MORE RELATED ARTICLES:


PlayStation Portable Dominates First Half of 2008

PlayStation 3 Sales Better than Expected

3RD Space Vest Now Supports World of Warcraft

The Xbox 360 Surges in Europe

Electronic Arts Recruits Film Directors

Bejeweled Twist Coming in October

Cliff Bleszinski Talks about Gears of War 2 and Piracy

Xbox Live Reaps Harvest from Summer of Arcade

Music Companies Should Pay Activision

User opinions:

No user comments yet.
Be the first to express your opinion using the form below!

Share your opinion:

Your Name:
Your Email Address:
(will not be used for commercial purposes)
Solve this to prove you're not a bot: =
Your review/opinion:

 




Windows tabGames tabDrivers tabMac tabLinux tabScripts tabMobile tabHandheld tabGadgets tabNews tab

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   ENTER NEWS SITE   |   ENGLISH BOARD   |   ROMANIAN FORUM