Champions like Akali, Karma, Lux, Kayle have been tweaked and many more

Apr 10, 2013 09:35 GMT  ·  By

League of Legends has just received update 3.5, as players can now download it to experience some fresh balancing tweaks relating to champions like Akali, Corki, Karma, Kayle, Lux, and many others.

League of Legends has a hugely loyal player base as the free-to-play multiplayer online battle arena game delivers an addictive experience that manages to remain accessible to less experienced players but is the most entertaining for veterans of the genre.

Developer Riot Games has now posted a brand new update for the online game, in the form of patch 3.5, which brings together a variety of great new balancing tweaks for the title.

More specifically, Riot decided to tackle plenty of issues relating to the powers and abilities of characters like Akali, Corki, Karma, Kayle, Lux, Morgana, Nami, Nautilus, Nunu, Quinn, Urgot, or Volibear, as well as items like the Spirits of the Ancient Golem or Elder Lizard.

Check out the full changelog for League of Legends patch 3.5 below, via the official blog.

Akali

As an assassin, Akali should be a champion with high risk and high reward. These changes increase her early game risk while retaining her later game potential. Mark of the Assassin - Initial damage reduced to 35/55/75/95/115 from 45/70/95/120/145 - Mark detonation damage Ability Power ratio increased to 0.5 from 0.4 Shadow Dance - Essence of Shadow charge rate increased to 35/25/15 seconds from 25/20/15

Corki

Missile Barrage - Now fires a Big One every 3rd missile instead of every 4th - Missile charge rate reduced to 12/10/8 seconds from 12

Karma

These changes to Karma include several quality of life improvements and enhance her ability to generate multiple Mantras in well-executed fights. Gathering Fire - Mantra cooldown reduction increased to 2 seconds at all levels from 1/1.5/2 Inner Flame - The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit Focused Resolve - Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110 - Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6 Inspire - Movement Speed duration increased to 1.5 seconds from 1.25 - Fixed a bug where the tooltip stated the shield was 80/115/150/185/220 instead of its actual value of 80/120/160/200/240 - Mantra Bonus - Defiance - Movement Speed bonus is now always 60% instead of 20/30/40/50/60% (based on Inspire's current rank) - Ally shield / haste range increased to 700 from 600

Kayle

Previous to these changes, Kayle's support spells could often be cast completely off-screen from her opponents. With these reduced ranges, it should be easier for opponents to anticipate her presence in fights. Divine Blessing - Cast range reduced to 900 from 1000 Intervention - Cast range reduced to 900 from 1200

Lux

On top of her long range and wide array of defensive utility, Lux was also among the fastest ranged champions in the game. These changes force Lux to be more mindful of her timing and positioning as opponents now have more opportunities to capitalize on her mistakes. - Base Movement Speed reduced to 330 from 340 Final Spark - Cooldown increased to 80/65/50 seconds from 80/60/40

Morgana

Dark Binding - Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120 Soul Shackles - Mana cost reduced to 100 at all ranks from 100/150/200

Nami

Tidal Wave - Range increased to 2750 from 2500 - Cooldown reduced to 120/110/100 seconds from 140/120/100 - Mana cost reduced to 100 at all ranks from 100/150/200

Nautilus

- Base Armor increased to 19 from 15 Titan's Wrath - Cooldown reduced to 22/21/20/19/18 seconds from 26/24/22/20/18

Nunu

Absolute Zero - Cooldown reduced to 110/100/90 seconds from 150/120/90 - Mana cost reduced to 100 from 150

Quinn

Harrier - Valor now marks targets slightly more frequently - Targets are now marked more immediately when Valor lands on the target Vault - Quinn now lands closer to her target when using Vault from far away

Urgot

Acid Hunter / Noxian Corrosive Charge - Now displays Acid Hunter's lock-on range while there is a visible, nearby enemy champion marked by Noxian Corrosive Charge

Volibear

Volibear was both an extremely powerful duelist as well as an almost guaranteed initiator for early skirmishes. In order to preserve his presence as a threatening fighter, these changes instead reduce Volibear's ability to force engagements early on. Rolling Thunder - Movement Speed bonus toward champions adjusted to 30/35/40/45/50% from 45% at all ranks

Items

Spirit of the Ancient Golem - New Recipe: Spirit Stone + Kindlegem + 450 gold = 2000 gold (total cost reduced from 2300 gold) - No longer grants +30 Armor - Now grants +10% Cooldown Reduction Spirit of the Elder Lizard - New Recipe: Spirit Stone + Long Sword + Long Sword + 500 gold = 2000 gold (total cost reduced from 2300 gold) - Attack Damage reduced to 45 from 50 Seraph's Embrace - Active Mana cost reduced to 20% current Mana from 25% - Active Shield adjusted to 20% of current Mana + 150 from 25% current Mana Muramana - Toggle damage changed to physical from magic

The new patch will be automatically downloaded the next time you start up the game's launcher.