The new Total War: Rome 2 title is set to offer an experience that is bigger on both the strategic level, with a bigger world map and important decisions, and the tactical, with bigger masses of men clashing to decide battles.
But despite the increase in scale, the development team working on the game at The Creative Assembly believes that both levels of the experience are important when it comes to delivering important moments to the player.
James Russell, who is the current lead designer working on Total War: Rome 2
, told Rock, Paper, Shotgun that, “what’s special to us about Total War is the spectrum you get of scales, you drill right down into human level interactions and individuals fighting it out.”
“You can zoom out and see that ten thousand times and it’s that spectrum that makes Total War unique in a way, that you get both of those ends of the spectrum,” he added.
The team is keen to make war a more personal experience for all players, with clear signs on the battlefield about how a battle is going.
Russell offered an example, saying, “you’ll see the officer shout if the unit’s getting flanked, and that kind of stuff, plus the unit level camera, so it’s really pushing that human level scale.”
The new Total War
will use a new graphics engine and initial pre-alpha gameplay suggested that land and naval battles will be handled at the same time and that each engagement will take long to solve, with morale and tactics more important than ever.
The Creative Assembly also stated that they had plans to introduce quest and story chains that will show off the importance of personal decision during Ancient times and that Senate politics will be more important than ever.
Total War: Rome 2 will be launched exclusively on the PC during 2013.