The game will offer players a lot of freedom, but it will still be focused on the story

Jun 13, 2014 09:16 GMT  ·  By

The upcoming Metal Gear Solid 5: The Phantom pain is said to be around 200 times bigger than its prologue, Ground Zeroes, which is not actually saying that much, considering that there are speedrunners able to complete it in under 6 minutes.

The game will feature an open-world structure and will deliver an adventure on a scale larger than ever, but game director Hideo Kojima has revealed that players shouldn't expect to have that much freedom, as they won't be able to do everything they like, just many options when it comes to the particular method in which they'll accomplish in-game missions.

"This is a game that is not necessarily what you would call sandbox where you can go wherever you want and do whatever you want, like in GTA. This is not the way this game works. For our game, you get in, you accomplish a mission and you get out. These missions are very simple; destroying something, arresting someone, killing someone, recovering something," Kojima has said during an interview with CVG.

Players will have the freedom to plan out their route, to elect what method they employ, what time of day they will choose for tackling the missions, but there is a limit to what the player can do while not engaged in completing his objective.

"When we say we're an open-world game it makes it sound like it's trying to be the same as what [Rockstar] are creating. But this is very different – I'm trying to do a free infiltration game. What Rockstar has created and the world they have created is super impressive," Kojima states.

Players will be able to do a ton of stuff, such as building a zoo in their Mother Base, but the game's ultimate goal is to complete the missions, and there will be various constraints such as a time limit to each and every one of them, in order to deliver the game's story in a cohesive and timely manner.

"In that regard, [MGS5] it's completely different to GTA 5 in which you can do whatever you want. In MGS 5, you have missions and I try to provide players with as much fun as possible in the freedom they have for how to complete their mission," the Japanese designer concludes.

The upcoming action adventure game will also feature some online interactions, allowing you to invade other players' bases and being vulnerable to attacks yourself, for the first time in the series, in what looks like a similar approach to Dark Souls' "loose connection" multiplayer.

Metal Gear Solid 5: The Phantom Pain is expected to land on the Xbox One, PlayStation 4, Xbox 360 and PlayStation 3 platforms, sometime during 2015.