The Bayoneta teams has since impressed franchise veterans

Nov 24, 2012 08:37 GMT  ·  By

Yuji Korekado, a producer working at Kojima Productions, says that at first the team handling the Metal Gear franchise did not want to see developer Platinum Games working on the new Revengeance game.

The developer tells The Official Xbox Magazine that, “When Kojima Productions decided to send the game to Platinum, it was definitely a dark period. People had put a lot of effort in, and they were in a dark hole.”

“When Platinum visited the studio to get an update on the game, I was asked to present the current status to them. It was a very complex emotion: I wanted to keep developing the game internally, but Kojima wanted to move it forward. It was frustrating but I had to move forward with it,” he adds.

Many team members were initially disappointed with the Platinum Games involvement, but once they saw how Metal Gear Rising: Revengeance was shaping up, many acknowledged that Platinum Games offered something new and interesting to the series.

Platinum Games is known for creating the character Bayonetta and they are bringing a new focus on action and quick battles to Metal Gear, using Raiden as the main character and ditching much of the stealth-focused approach that has made the franchise a hit.

Revengeance will be launched on the PlayStation 3 from Sony and the Xbox 360 from Microsoft in the middle of February 2013.

At the same time the core team at Kojima Productions is working on the new official Metal Gear Solid: Ground Zeroes.

The new game will tell a story that happens just after the events of Metal Gear Solid: Peace Walker.

Hideo Kojima has made it clear that the game will use the stealth mechanics that players love but will include an open world which will give gamers more freedom to approach each situation.