The mix will reward both categories of players with little incentives

Jan 16, 2012 17:31 GMT  ·  By

Kingdoms of Amalur aims to deliver an experience that can satisfy both hardcore role players and those who are more interested in action and one developer talked about how Reckoning will manage to achieve this aim.

Joe Quadara, who is the lead combat designer working on Kingdoms of Amalur: Reckoning, told GameSpot that, “I’ve never experienced a game like it before, and that’s been the difficulty of talking about this game. It’s an RPG with good combat, and people have a hard time figuring out what that means in their own heads, because there’s no example of it, really.”

He added, “Now we’re in this age where we have all these action games that have RPG elements, that right there has just destroyed to me what an RPG means because we’re talking about RPG elements. There are all these different ways we can spread out, and these are all valid representations of RPGs. But you ask any different person what an RPG is and they’ll give you a different answer.”