Nov 11, 2010 19:21 GMT  ·  By

Microsoft's creative director and Kinect boss Kudo Tsunoda said that the company's new motion control peripheral for the Xbox 360 console will continue to evolve and gain new features, much like the Xbox Live online service did in the last few years.

Microsoft has just launched the new Kinect motion control peripheral for the Xbox 360 console, effectively turning the actual gamer into the controller, thanks to the array of cameras, microphones and sensors built into the new device.

According to early statistics, the peripheral has been a pretty big success, and launch titles for it have been selling like hot cakes.

According to Kudo Tsunoda, the Kinect is set to evolve past its current purpose, to turn gamers into controllers and allow a new type of interaction with the Xbox 360, much like Xbox Live did since it was released for the original Xbox console.

"We look at Kinect in a lot of the same way we look at Xbox Live," he said. "Xbox Live obviously looks a lot different today than it did when it was first released and I think that's the same approach that we take with Kinect."

Kudo said Microsoft will "constantly be building new innovative experiences, new features and new things for people to do all with the same hardware".

He added: "We've got lots of great stuff available at launch. You can see what we're doing with the games, the great voice stuff with movies and Sky - but I do think it's going to be the kind of thing we're going to continue to build on and continue to deliver new features, so that anyone who buys the Kinect sensor now will be able to get all those types of fun things to do over time as we deliver new types of platform features."

Xbox Live originally started as just a means of offering multiplayer for Xbox 360 games, but now has lots of other features including a games marketplace, support for other services like Twitter, Facebook, Last.fm or Netflix.

What other features would you like to use Kinect? Sound off in the comment section below.