It's both a blessing and a curse

Feb 24, 2009 18:01 GMT  ·  By

Killzone 2 is one of the most expected PlayStation 3 titles that will arrive at the beginning of this year. Promising to bring back the same adrenaline-filled experience from the first game, gamers’ expectations were set very high after the team at Guerrilla Games released a teaser video back at E3 in 2005, showing stunning graphics and intricate environments.

But such a move provided some very different reactions inside the development team, as Guerrilla's Steven Ter Heide recently declared to GameSpot. The hype that was built up around the game really motivated a lot of people, but, at the same time, put a pretty large amount of pressure on the team of developers who were making it.

“Ever since the infamous 2005 trailer, we've been under pressure to deliver,” said Ter Heide. “And it has been a long journey for us – four years in the making – and hopefully the result is exactly what people expected. It's a bit of a blessing and a curse at the same time. What can I say about it? It's good to be such an anticipated title. Certainly there's a lot of enthusiasm out there. But it can be difficult at the same time, because you have to ignore it at times and not get too involved, and just get on with making the game we want to make and that hopefully will live up to everybody's expectations – no matter how unrealistic those expectations are.”

Hopefully this statement will get a lot of Killzone 2 fans to slightly lower their high expectations and prepare for a game that, although it doesn't save the PlayStation 3 all by itself, will surely give some very interesting experiences, and, for Sony's sake, will move a lot of consoles. Look forward to it on February 25 in Europe and February 27 in North America.