The team will be able to respond to feedback from players faster

Oct 9, 2013 10:04 GMT  ·  By

The development team at Double helix working on Killer Instinct says that it plans to use the cloud servers of the new Xbox One in order to quickly and efficiently deliver balance changes.

Torin Rettig, a producer working on the title, says that the new technology allows his studio to avoid patches, which require more time to be deployed.

He tells Game Informer that, “All of our variables that go into how a character behaves are going to exist basically in the cloud. Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know.”

Killer Instinct is a fighting game and patches that quickly address all concerns coming from the fan community are a must for the genre.

The problem was that, on the current gen of consoles, both Sony and Microsoft needed a lot of time to approve the launch of a title update.