Ken Levine, the leader of Irrational Games and main developer working on BioShock Infinite, is interested in creating a version of the game for the PlayStation Vita handheld, but the final decision about such a project rests with publisher and hardware maker Sony.
The game creator tells Eurogamer that, “Where the Vita stands right now, it’s in the hands of the business people at Take-Two and the business people at Sony working out, hey, what happens in these business people discussions? Fortunately I don’t have to take part in it any more because I sold my company a long time ago.”
Levine says that he has a number of interesting and cool ideas for the PlayStation Vita, which will be linked to the unique features of the device.
It seems that a direct port is out of the question, but Levine says that, “It will be something. I’m always hesitant to talk too much about things we don’t have anything to show because it’s getting ahead of ourselves. I’m trying to be very careful.”
BioShock Infinite takes players to the floating island of Columbia and gives them the role of one Booker DeWitt, a former Pinkerton detective, who is now tasked with finding a mysterious girl called Elizabeth and taking her away from her captors.
The core of the game will feature both characters fighting a variety of enemies, while trying to navigate the complex layout of the island and its politics.
Elizabeth will also manifest a number of supernatural powers, including the ability to open up portals that seem to lead to a number of alternate realities that can be explored.
BioShock Infinite is at the moment set to launch on the PC, the PlayStation 3 and the Xbox 360 in late March, after it has been delayed no less than two times.