Diablo III will have a re-designed Inferno mode, which will challenge even those fans who have no trouble using the same difficulty to complete the older Diablo II.
Bashiok, who is one of the community managers at Blizzard, stated that, “Inferno monster levels aren’t linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting.”
The increased difficulty was linked to the abilities of the players, who demonstrated that they were capable of getting through the regular Inferno difficulty with little trouble.
Bashiok added, “We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a huge ramp in difficulty, for a more ‘casual but still hardcore audience you want an obvious but milder increase in difficulty.”
The community manager said that Act III and IV are now especially hard to complete for players if they are courageous enough to use Inferno.
Bashiok estimates that most players will be challenged by the first Act on Inferno for weeks and many of them will give up and try a lower level for their first run through Diablo III.
Blizzard has also offered some more information on the Demon Hunter, one of the new classes included in Diablo III, urging players to pay attention to their Rage and Discipline levels in order to make sure that they get the best out of the class.
Diablo III finally has a PC launch date of May 15 and the game is now available for pre-orders, with hardcore fans getting to choose from a number of Special Edition offers.
Blizzard has also suggested that the game will be offered on the PlayStation 3 and on the Xbox 360 at some point, although no dates have been officially announced.