Mar 25, 2011 15:01 GMT  ·  By

Homefront has been out for almost two weeks, and even if it surprised a lot of people with its short single-player campaign, the companies behind it, its developer, Kaos Studios, and its publisher, THQ, need to feel pretty good about the first-person shooter and the franchise that it might start.

Homefront has a short but sweet story which, even if it brings a lot of elements over from Red Dawn, manages to leave its mark on the player, especially with the first sequences that show Americans enduring the hardship of Korean rule.

Its multiplayer manages to make up for its short campaign, as even if its modes are tried and true, in the form of team deathmatch and a king of the hill-style ground control, it introduces the Battle Commander system which makes playing online that much more strategic and involving.

Also, Homefront manages to really get close to the sort of experience seen in other popular shooters like Activision's Call of Duty or Electronic Arts' Battlefield through the polished, yet a bit unbalanced gameplay, not to mention the graphics which are on part with other shooters these days.

Factoring in all of these things, and looking forward, I'm pretty sure that Homefront will become a long-lasting franchise, especially since its ending leaves room for a sequel, while the Korean rule can always be expanded into other territories, not just in the USA.

Getting Homefront on par with other shooter franchises, including the 800-pound gorilla which is Call of Duty won't be easy though, as both THQ and Kaos need to really focus, take their time in order to craft a story of average length, at least, and improve on the things that we saw in the current game.

If everything comes together, then Homefront might be here to stay.