Developers can create a simple way of porting the control scheme

Jul 16, 2012 22:41 GMT  ·  By

One of the leading developers working on the upcoming Total War: Rome 2 has revealed that there are no home consoles powerful enough to run the series and that the development team could easily create a control scheme adapted to the platforms if the hardware becomes available.

Mike Simpson, the studio director of The Creative Assembly, tells Eurogamer that, “Total War on console, the reason it’s not there has never been about control. There has never been a control reason not to have the game on console – that’s not the problem.

“It’s a difficult design problem, trying to figure out how to control a game like that with a pad, but even that is a solvable problem – it just requires some clever design.”

The main problem is that no console is currently powerful enough to allow a battlefield with 10,000 soldiers engaged in battle to be simulated.

Simpson adds, “Now, it may be that at some point in the future, some of those constraints disappear, and at that point, then yeah, some possibilities open up. I’m not saying that we’ll actually go down those routes – it depends how things turn out. They’re not there at the moment – those routes don’t exist. They may, or may not, turn up in the future.”

Considering that Microsoft and Sony are set to announce details about their new devices in the near future and the Total War designer probably has enough information about them to know whether they are powerful enough to run the Total War series.

The second game in the series based on the Roman setting aims to blend naval and land battles and will offer players more opportunities to take decisions that shape the game world around them.

Total War: Rome 2 will be launched exclusively on the PC at some point during the fall of 2013.