The game comes from Ruffian Games, the team that created Crackdown 2

Aug 13, 2014 08:19 GMT  ·  By

The team behind Crackdown 2, Scottish video game developer Ruffian Games, announced its upcoming game, a tactical cooperative shooter titled Hollowpoint, headed for the PlayStation 4 first.

The game was announced yesterday, during Sony's press conference event at Gamescom, in Cologne, Germany.

Hollowpoint is published by Paradox Interactive, part of the publisher's recent deal with Sony, meant to deliver all of Paradox 's games to the PlayStation 4 ahead of other platforms.

In addition to this, Paradox mentioned that its upcoming game Runemaster would also be covered by this PS4-first deal, but nothing has been revealed from the game yet, as it is currently early in its development cycle.

Hollowpoint's trailer tells of an upcoming futuristic-looking action game, making use of a zoomed-out camera, where players take control of a mercenary outfit, being able to recruit and train characters and lead them into various clandestine operations, either solo or in a cooperative multiplayer mode that supports up to four players at the same time.

The game features a blend of fast-paced 2D platform shooter gameplay and precision-based 3D shooter action, and follows the relentless corporate warfare of the future, where Mega Corporations are hiring cover organizations to do their bidding.

Players will be able to take on missions to earn XP and credits, improving their organizations and outfits with better abilities, weapons, equipment and powerups.

The highly tactical action game can be tackled by your lonesome, but is built with cooperative action in mind.

After competing missions, gamers will be able to buy Asset Packs from the Market, containing everything they need, from new operatives, weapons, equipment and powerups, to the upgrades that can be applied to their team.

The environments are entirely procedurally generated, and missions are chosen on the fly, as you play, in order to make sure that players are constantly engaged in a new experience, with new background layouts and objective combinations, to make gameplay more varied and challenging.

"The combination of the fast paced, instant aiming of the 2D gameplay and the more skill based precision aiming in the 3D gameplay feels really new and interesting to us. It's not something we can remember playing in anything else, giving it that lovely sense of uniqueness with the added comfort of familiarity," Ruffian Games Creative Director Billy Thomson shares on the PlayStation Blog.

After Hollowpoint comes out on the PlayStation 4, it will presumably also show up on PC and potentially other platforms.

Hollowpoint screenshots (5 Images)

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