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July 6th, 2011, 14:06 GMT · By

Hideo Kojima Likes L.A. Noire Face Capture Tech, Won't Use It Yet

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L.A. Noire might not have been perfect as a game, but the motion capture technology it has used, especially when applied to the faces of the characters, has been a real revelation and has pushed the character interaction in the game to new levels.

And now Hideo Kojima, the father of the cinematically inclined Metal Gear Solid franchise, says that he likes the new technology, although it seems that it will not be used in his next project because it simply does not require it.

Hideo Kojima, who leads his own studio and works exclusively with publisher Konami, has told Edge at the Gamelab conference in Barcelona that, “I’m very interested in LA Noire and I’m waiting for it to be released in Japanese.”

He added, “I haven’t played it yet but I was able to go to the studio where they were. The technology is absolutely fantastic. Nevertheless, for the next game I want to make, it isn’t necessarily the technology I need, so I don’t think it goes along with the next game I would like to create. This technology, regarding facial expressions – that affect the outcome of the game – I think that’s a huge element that from now on will change the direction of adventure games.”

It's not clear what Hideo Kojima is working on at the moment as he has recently offered a Twitter message saying that he is disappointed that one his latest concepts has not received the green light for development.

His studio is now putting the finishing touches on a new Metal Gear game based upon the Raiden character.

Recently, it was revealed that Team Bondi, the original creators of L.A. Noire, have fallen out with Rockstar Games, the studio that offered them help in the final stretch and access to the technology they have used, and will not work together on a new project.

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