NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
Home / News / Apple / Iworld / iPod

iPod


Harmonix Designer Outlines the Success of Phase for iPod

Developing an attractive game for a device using just a scroll-wheel for control is quite a feat

By Filip Truta, Apple News Editor

26th of June 2008, 12:40 GMT

Adjust text size:


Phase gameplay screenshot
Enlarge picture
During his speech at the Paris Game Developers Conference two days ago, Phase designer and programmer Chris Foster weighed in on some of the key elements that made Phase the successful casual iPod title it is today. Quite a noteworthy statement coming from Harmonix's man said "Design is making bad decisions in pursuit of good ones."

In the case of the iPod, a claim such as this one is indeed very true. Just like with Guitar Hero for consoles, Mac and PC, the dots that appear on your
iPod's screen represent musical notes. Players need to click the corresponding wheel button to activate a target at the right moment. The curved lines of smaller dots, known as sweeps, have players gliding their fingers across the click wheel in order to successfully hit a note. Players can choose six themes (Deep Sea, Music Festival, Neon Nights, Sonic City, Robot Factory or Alien Planet) for the background. Since Phase is a music game, it allows the player to shuffle his / her music during a marathon session. Best of all, you create your own stages within the game, by feeding it the existing music on your iPod's hard drive.

Foster noted that the key to the game's success was constantly accepting the constraints of Apple's player, namely the scroll wheel which can't be leveraged into a complex controller. "Embrace your platform's limitations and audience. Don't try to cram in ideas that are not suitable," he said, referring to "the pleasantly tactile" thumbwheel on the iPod.

Pleasant yes, but again, full of constraints: "The audience for iPod is different to that of the PSP and DS," Foster added. "The iPod user is not necessarily a gamer. Complexity is not welcome on the iPod. [...] The user of an iPod would not necessarily invest in fun," he added, noting that iPod users are likely to buy music, not games. "iPod users are listeners first and players second," Foster went on. "No one will play on an iPod for an hour - maybe 10 minutes or just three for a single song while they wait for the Metro."

During his work on Phase, Foster has learned that "design is making bad decisions in pursuit of good ones. It's about making a bad decision and sticking with it until you get to the right one. It can be emotionally draining, but that's what leads you to the things that are good, unique and right," he concluded.

TAGS:

Chris Foster | designer | Phase | iPod game | Harmonix


Rating:
Good (3.0/5) 1 vote(s) so far    

Read by 456 user(s) | Add comment | Link to this article
Subscribe to news | Print article | Send to friend

© Copyright 2001-2008 Softpedia
Contact:

 

 

SEARCH THE NEWS ARCHIVE :




Today's News
| Yesterday's News | News Archive


MORE RELATED ARTICLES:


Programming Message Board Opened for iPhone Game Devs

iPhone Has Priority for Mercedes-Benz

Watchers Claim Apple Needs a CEO Succession Plan

Softpedia Recommended Mac Apps of the Week - 22.06.2008

iPod Makes a Good Digital Recorder with ProTrack

Apple Issues New 10.5.4 Seed - 9E17

Spanish 'iPod Tax' Approved

User opinions:

No user comments yet.
Be the first to express your opinion using the form below!

Share your opinion:

Your Name:
Your Email Address:
(will not be used for commercial purposes)
Solve this to prove you're not a bot: =
Your review/opinion:

 






SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   ENTER NEWS SITE   |   ENGLISH BOARD   |   ROMANIAN FORUM