A look at the Pologue and the new gameplay mechanics

Dec 21, 2011 23:41 GMT  ·  By

The Romans have put a lot of work into Hadrian’s Wall just to see it covered in weird crystals just as an army of Picts dashes through a breach, only to be crushed by the capable auxiliary units of one Septimus Sulla, condemned to die on the battlefield but mysteriously saved.

Welcome to history as seen through the lends of the development team at Neocore Games who are creating King Arthur II, a sequel which seems to keep the same core concepts as the original but updates some of them and adds more options.

The content offered before launch consists of the Prologue campaign that allows the player to take control of one Roman general as he deals with political intrigue, some raiding enemies with supernatural powers and king Hadrian in ghost form (not really a spoiler if you plan to experience more than 5 minutes of the game).

One fact that immediately pops up is that King Arthur II is better looking than the original, with more vivid colors and a lot more detail when it comes to the characters and the locations.

There are also more adventure pars, some of them linked to the diplomacy screen, forcing gamers to keep closer tabs on relations and on how much they can be influenced via artifacts.

The text only elements manage to break-up the game very well but the meat is still in the real time tactical battles, which now feature flying units and better use of the strategic locations.

The team at Neocore Games seems to be going for a deeper story this time around, with more backstory for the world and the events that take place, but it’s hard to judge the quality of the writing just from this prologue, although I have high hopes that they can deliver some solid narrative based on their previous efforts.

Here is a look at King Arthur – The Role-playing Wargame in action, focusing on one tactical battle: