Sep 29, 2010 22:41 GMT  ·  By

Halo: Reach is the newest first person shooter from developer Bungie and publisher Microsoft, telling the story of how humanity lost the planet of Reach to the forces of the Covenant and how the actions of a few Spartans influenced the events of the first two games in the series.

For a game which is concerned with the destiny of humanity Halo: Reach allows the gamer to have much too much fun with Covenant made toys.

One of the most fun to use weapons in all of Halo: Reach video game is the Gravity Hammer, the larger than life weapon that Brutes wield.

The charged hammer is best used to punch through big numbers of large enemies, as in the city defense mission where the player needs to secure the spaceport. It's easy to punch through lesser foes and through shields with a tap of the Left Button and then take out the bigger enemies using the charged strike, which can down even the biggest Brute in one strike.

It's like a big game of Whack A Mole using Halo weapons and Covenant enemies and it can be great fun, something that could be turned into a game mode of its own.

On the other hand, the Pelican, one of the niftiest toys humanity uses in the war, gets one of the weakest missions of the game, where Noble 6 and two team mates need to hop around a city taking out enemies and dodging assaults from Banshees

The redeeming point for humanity is the Scorpion mission, which involves a satisfying romp to SWORD Base and the destruction of enough Covenant hardware to save a small human colony.

Bungie really managed to take all the hardware from UNSC inventory that a Spartan could control and give it yo the player, which is normal considering that this is their last video game in the franchise and they needed to make cannon a lot of things to ensure their legacy.

Still The Pelican needed to go out with a bigger and better bang.