Jun 17, 2011 21:21 GMT  ·  By

The upcoming Halo: Combat Evolved Anniversary edition will keep the original Halo experience, but the multiplayer mode will use the Halo: Reach engine, as it allows it to include many things like jetpacks or armor abilities.

Halo fans are set to once again explore the original experience that started the iconic franchise, as 343 Industries, together with Saber and Certain Affinity are bringing the Halo: Combat Evolved Anniversary Edition to life at the end of the year.

We already knew that the game is set to once again tell the story of the first Halo, but with high-definition graphics and plenty of other quality enhancements, and now, thanks to 343's executive producer, Dan Ayoub, we also know what the multiplayer of the title will cover.

According to the executive, via CVG, players are going to be treated with the same classic Halo campaign experience, with "a combination of the original Halo code with our new graphics engine," but the multiplayer will add lots of new features, thanks in part to the use of the same engine as the recent Halo: Reach.

"We're going to be taking fan favorite maps from the original and putting them into the Reach engine," he explained.

"Using the Reach engine allows us a new take - offering different ways to play the maps you love. Because now [for example] you're able to play Damnation with a whole bunch of new things, like Armour abilities, like Jetpacks all of a sudden. It's going to completely change your gameplay."

343 Industries is set to reveal lots of other details about Halo: Combat Evolved Anniversary Edition in August, when the traditional Halofest takes place.

The studio is also working hard on the next big trilogy in the franchise, as Halo 4 was revealed last week, at E3 2011, and is scheduled to appear at the end of 2012.