If you're going to pay $90 for the game, the least they could do is give you all the good stuff from the start, right? Not really...

Apr 6, 2007 07:29 GMT  ·  By

It wasn't long for something like this to emerge. After all, the world is boring as it is, so someone had to spice up the atmosphere. A recent article of jonahfalcon at Game Stooge, hints at the idea that Guitar Hero II obliges players to unlock certain songs, considered elusive ones, making it an illegal practice. Huh? Well, actually, I'm not so sure that jonahfalcon used the word illegal; it was more Joystiq that suggested it. In response, jonahfalcon updated the article and clearly stated that his intention certainly wasn't of saying that playing Guitar Hero II was an illegal practice. Further more, the editor suggested that it might have been Joystiq's intentions of getting hits on their article, but I think it was the Stooges that wanted hits in the first place. Heck, who doesn't?

Anyway, the idea is this, as Game Stooge presents it in the updated editorial: "Advertised on the box of Guitar Hero II, the game brags you can play various songs, such as "Tonight I'm Gonna Rock You Tonight", "Sweet Child 'O Mine", "Carry On My Wayward Son", "The Beast and the Harlot" and "YYZ". Ah, but there's a catch: they're not freely available. In fact, only 6 songs are available right from the get-go, and playing through the entire Easy chart only nets you 37 of the 70 songs. That's right, barely more than half. In order to get the others, you must earn them - and some are difficult to get." He also hints at the fact that fans have to pay $90 for the product and that just for the price alone, they should get "immediate access" to the desired content.

Sorry to burst anyone's bubble here, but it's not true at all. I'm not so sure jonahfalcon was talking from a gamer's points of view, but more from an editor's-craving-for-hits point of view. Again, not that it's bad, I want hits too. Give me a huge smack in the face why don't you, at least I know I touched someone with my words. But really now, games are just like that and there's nothing we can do about it. Plus, would anyone really enjoy GH II anymore if some parts hadn't been so difficult?

The bottom line - as I see it - is this: it's not at all "illegal" for the developer to brag about certain parts of the game, but it's "video game law" that requires one to achieve a certain something in a game, having to go through an attention and fast reflex demanding session of buttoning. Oh, and the part with the Achievement points, yeah that sounded like a good feature that Guitar Hero II 360 is indeed missing.