The team wants to improve its content rather than expand it

Mar 14, 2013 09:34 GMT  ·  By

The development team working on Guild Wars 2 believes that it has added a lot of specific reward systems to its MMO and is approaching the limits of what the genre can deliver.

Isaiah Cartwright, the lead designer working on the game, is quoted by Massively as saying that, “Because we’ve been adding a lot of reward systems, we’ve seen an increase in the number of currencies out there. But we’re getting toward the tail end of the number of systems we feel that we can put in the game.”

Guild Wars 2 is focused on player action and the MMO tries to reward gamers for each in-game success in order to instill a sense of progression.

Cartwright adds, “I want us to slow down on the number of systems that we’re adding and polish up and clean up the ones that we have added so they’re easier to understand, with better UI for them, those types of things, that’ll be some of the stuff that we’re focused on in the future.”

Guild Wars 2 was launched during 2012 and uses a unique business model, which only asks gamers to pay for the initial retail package and then play without paying a monthly subscription.

Since the MMO was launched, ArenaNet has aimed to add more dynamic content via a new living world system.

Fans have also been speculating that an expansion is being prepared, but the team says that it currently has no plans to introduce another retail package for Guild Wars 2.

Modern MMOs need to keep the player engaged at all times and that creates a tendency to constantly shower him with new items, experience points and other rewards.

If the systems become unmanageable, the entire structure of the game can break down, something that ArenaNet wants to avoid for Guild Wars 2.