Codemasters has talked about its recently-announced Grid 2 racing simulator, this time revealing that its cars and tracks need to conform to certain criteria, like their cool factor, for vehicles, or how fun they are to drive on, for circuits.
Grid 1 set an impressive benchmark for racing simulators, offering an array of impressive cars and tracks that supported various types of events, from pure races to drift competitions and so on.
With Grid 2, Codemasters is once again applying strict rules in terms of what cars and tracks it includes in the experience, according to the studio’s Executive Producer, Clive Moody.
“Cars [need to be] aspirational, for starters. Cool. A car you would want to get in in real life, put your foot down and drive at the limit. Every car we put in the game is very, very carefully picked and it's picked for a purpose,” he said.
In terms of tracks, Codemasters wants not just to include various street circuits from major cities, but also to ensure that they’re fun to drive on.
“Tracks are interesting because Grid 2 has a wide variety of circuit types. We've got a number of elements we look for when determining what street circuits go in. We want cool, iconic locations where there are elements recognizable to the gamer, because they really help seat the track in reality,” Moody said.
“The roads need to be places where you could imagine they would section off a strip and turn it into somewhere for racing cars. I could see them doing that with the California coast - it's a cool place. Ultimately, fun's important. You'll be surprised at how many tracks we throw away in the course of production because they just don't work or function well.”
Already quite a lot of cars and plenty of tracks have been revealed through the game’s first video and screenshots
. Expect to hear even more about the different things included in Grid 2 as we get closer to its 2013 release date.