A brand new set of details about Grand Theft Auto 5 have appeared online, this time with one of the game's creators sharing new things about how the world was made after lengthy research and how the protagonists are set to embody less than traditional video game heroes.
GTA V is eagerly awaited by many fans from around the world and Rockstar Games has made sure to fuel their anticipation by releasing new screenshots, videos, and info.
Now, through the voice of Rockstar co-founder Dan House, who talked with The Guardian, lots of new details have appeared about the three protagonists – Michael, Trevor, and Franklin – which aren't traditional video game heroes.
"Having three protagonists allows us to create nuanced stories, not a set of archetypes," Houser said. "Rather than seeming like you've got this super-criminal who can do everything effortlessly, they're all good and bad at different things."
"We liked the idea of a protagonist retiring with a family, and how awful that would be," he said about Michael in particular. "We've never done anything like that and you don't really see it in games - to feed into these concepts of parenting and pseudo-parenting."
Besides creating characters that broke the mold, Rockstar also went to great efforts to bring to life a realistic version of Los Angeles inside the game, where it's actually called Los Santos.
"We spent a minimum of 100 days in Los Angeles on research trips, probably more," he added. "Out and about, all night long with weird people, strange cops showing us around, a lot of first-hand research. We spoke to FBI agents that have been undercover, experts in the Mafia, street gangsters who know the slang – we even went to see a proper prison. These poor buggers in the middle of the salt flat desert, miles away. It was eye-openingly depressing."
All this research will make the world of GTA V feel much more believable, according to House, who has high hopes of the game that will appear on September 17 for PS3 and Xbox 360.