Dec 22, 2010 19:51 GMT  ·  By

Kazunori Yamauchi, who is the video game designer behind the very successful Gran Turismo series of video games and a racing enthusiast, has stated that the final Nurburgring event included in his latest title can be successfully used by those who are interested in taking part in the real life event.

Talking about the AMG Driving Academy and about its last simulated race, Yamauchi has said, “Generally, we geared the offline content more toward beginners than anyone else, but some of the events are still for those people who've played GT for over a decade -- the would-be professionals.”

He added, “it's a very accurate simulation of the Nurburgring in rainy conditions. The slip changes depending on the surface of the road, and you've got to concentrate or else you'll be thrown off the course in a flash. That event was built so people who seriously want to enter the Nurburgring 24-hour race - if you really want to do that, you've got to be able to ace this event, at least.”

Kazunori Tamauchi himself has taken part in the 24 Hours of Nürburgring 2010 in the Team World Car Award and managed to finish in eight place in the SP 8 class.

Kazunori has also talked about the future of Gran Turismo 5, saying that his team is interested in making sure that players are getting both more Premium cars to use in races, some of them updates of standard edition vehicles, and in delivering tracks that can challenge the abilities of the best drivers.

Gran Turismo 5 was released on November 24 of this year after being delayed quite a few times by publisher Sony and developer Polyphony Digital.

The Nurburgring series of racing events is one of the highlights of the game as it allows the player to experience the thrill offered by the well-known track in some classic German cars.