Different console commands, including god mode and full health
By Calin Ciabai, Games Editor
22nd of January 2008, 14:06 GMT
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Players saved their home island from the forces of evil in Gothic 1 and Gothic 2. Now it is time to travel to the realms of the mainland, where invading Orcs have enslaved the human kingdom. There are but a few free humans in the nearly uninhabitable icy north and southern desert, and a handful of rebels hiding in the forests and mountains of Midland.
Players can choose to join the rebellion or serve the Orcish Usurpers, ultimately tipping the scales and deciding the outcome of the last war to save the world. There is no simple linear story in Gothic III every game will be different and unique but all will ultimately lead to players to decide the fate of
To activate the cheat mode in Gothic 3, open the ge3.ini file located in Gothic3/Ini folder and change the following line : TestMode=false to TestMode=true. After that, in the game, press the ~(tilde) key on your keyboard to open up the console.
Console Commands
focus.ShowTA - toggles the focus ai debug mode (assigned to key: LEFT CTRL+A)
game.bTestMode - toggles the testmode on or off, 0: off, 1: on (default:1)
game.Chat - start an irc chat session
game.ForceFloatException - causes a floating point exception
game.SetTime - Sets the World Time
game.ShowVersion - prints out the current game version
game.WatchFPS - opens a statistic control with fps output
gotocamera - beams player to camera position (assigned to key: LEFT CTRL+PAGE UP)
illumination.CycleLightningModes - cycles through all lightning modes (assigned to key: LEFT CTRL+I)
illumination.CycleMovingLight - cycles through all moving light modes (assigned to key: LEFT CTRL+L)
illumination.SetPixelHemispherePixelLightning - set the lightning to pixel hemisphere mode
illumination.SetSimpleLightning - set the lightning to simple mode
illumination.SetVertexHemispherePixelLightning - set the lightning to vertex hemisphere mode
illumination.SetVertexHemisphereVertexLightning - set the lightning to vertex hemisphere mode
invisibility invisible character
kill kills monster
music.bEnableAutoUpdate - enables or disables automatic updates
music.bEnableTriggers - enables or disables accepting triggers
music.sDayTime - sets the daytime
music.sLocation - sets the location
music.sSituation - sets the situation
PhysicFPS - steps the physicscene at [n] fps
physics.dToggleActorAxes - Toggles the visualization of the axes of the physic actors
physics.dToggleBodyAxes - Toggles the visualization of the axes of the bodies of the physic actors
physics.dToggleContactForce - Toggles the visualization of the contact forces acting on the bodies of the physic actors
player.fForwardSpeedMax - sets the maximum forward speed of the player in m/sec (default: 300.0)
player.GotoStartPosition - beams the player to the starting point (assigned to key: LEFT CTRL+H)
spawn - spawns an instance of the given entity name
trigger - triggers the given entity or the focus/editor entity if no name given
version - prints the engine version
quit - closes the application's window
history - prints the history of entered commands
help - prints a help line for each command
clear - clears the console output
physics.dToggleBodyMassAxes - Toggles the visualization of the mass-axes of the bodies of the physic actors
physics.dToggleRays - Shows ray debug lines (assigned to key: LEFT CTRL+R)
physics.dToggleStatistics - Shows some physics debug output
Remotedebugger - starts a remote debugging session on the target machine [localhost], if nothing entered
show position - display the current camera position
spy.AddComment - adds a comment line in the spy
stats.dToggleGlobal - Toggles global scene-debug-output (assigned to key: LEFT CTRL+S)
teach - teaches the specified spell(s) and/or skill(s)
timer.fTimeScale - sets the time scale value (default: 1.0)
toggle memdebug - tests the memory for corruptions (SLOW!)
untrigger - untriggers the given entity or the focus/editor entity if no name given
view.dShowLabels - visualizes all relevant label psets
view.dShowLights - visualizes all relevant light psets
view.dShowNavigation - visualizes all relevant navigation psets (assigned to key: LEFT CTRL+N)
world.ToggleFolder - enables or disables the given sector-folder
world.ToggleSector - enables or disables the given sector
Well guys , those answers helped me alot but there is something i don't know how to use , the Spawn thing , i don't know what are the names of the monsters/npcs i want to make them spawn , is there any file/folder where i can read the creature names? so i can spawn what i want to. Thanks in advance.