Over 80% of the 250k units sold were through Steam, developer Fullbright Company shared

Feb 7, 2014 10:19 GMT  ·  By

Independent developer Fullbright Company has announced that its first-person interactive story-exploration game Gone Home has sold more than 250k copies since its release in August last year.

Gone Home also managed to sell over 50k copies within its first month, which is no small feat for an indie game. To be fair, it is a high-quality production that has managed to impress a lot of people, both fans and critics.

Consequently, it won both the Best Indie and Best PC Game awards as last year's Spike VGX, it scored a nomination for the Writers Guild of America Award, and it received multiple Game Developers Choice Awards and D.I.C.E. nominations.

Around 80 percent of the 250k total units sold were made through Valve's distribution platform Steam, as founder of The Fullbright Company Steve Gaynor shared with Joystiq.

Gone Home's strongest selling point is its deeply emotional connection, as players get to experience life through the eyes of someone else in a manner that is rarely as well executed in video games.