Jan 17, 2011 06:39 GMT  ·  By

UPDATE - After letting just about everyone around believe this is a real development, it seems that the person starting this whole thing admitted this is nothing more than a viral, in other words, a fake video. 

While glasses-free 3D is still rather far away, at least as far as mainstream consumers are concerned, it really seems that researchers from all over the world are hard at work trying to develop such solutions, the latest we've come across actually removing the need for glasses altogether by literally turning one's own eyelids into active shutter glasses.

The respective solution, presented by Parisian director François Vogel, is developed by Jonathan Post and represents quite an interesting approach to the field of 3D, since it might help people get rid of pesky active or passive 3D glasses for good.

Practically, the system is formed out of a standard 3D monitor with an 120 Hz functioning frequency (which, to be perfectly honest, are pretty common nowadays), combined with two devices applied on one's head that appear to be some sort of electrical muscle stimulators.

And that's because, when the system is activated, they “force” one's eyelids to start moving at a very fast rate by stimulating them using electrical signals, much in the same way as active shutter glasses do, but without requiring a pair of such accessories to be worn every time.

To be perfectly honest, while this solution is, in fact, quite exciting, we're not really sure whether it will ever make it on the market or not, because the idea of flipping one's eyelids at very fast rates while watching 3D content for a rather long period of time doesn't quite seem to be the healthiest possible thing for one's eyes (in fact, it rather seems like exactly the other way around).

But who knows, perhaps further testing will prove that these things are perfectly safe, and maybe they'll start competing with the more established solutions currently available on the market, at some point in the future (and if they ever go commercial, of course).