The game makes use of the DSi's camera to generate the gaming environment

Oct 28, 2009 08:14 GMT  ·  By

Some people might be getting tired of the games that come out for the DSi and that use the touch screen as a controller, not because it's more efficient than the standard buttons, but just because Nintendo put it there. Well, if you do, find out that the handheld console is about to put to use another one of its unique features, but, this time, it is something really necessary. Ghostwire will make use of the handheld's camera to depict the action of the game.

Basically, the camera will capture the real environment at which it's pointed and feed it directly to the upper screen. On top of the direct feed, the game will project all sorts of supernatural entities. Ghostwire will not just be about the formless apparitions as the title might suggest, but it will also deal with "spirits, shadows, and demons." Actual lighting conditions in the surrounding environment will influence the ability to spot the ghostly visages, as well as the time of the day.

Americans are known for having a short attention span and for being only attracted to shiny things, so the game will get an extended title for the U.S. release. Ghostwire: Link to the Paranormal sounds a little bit more complex and that's probably exactly what the publisher tries to achieve. Gui Karyo, executive vice president of operations for Majesco Entertainment, shared some thoughts on the game. "Ghostwire: Link to the Paranormal integrates cutting-edge technology with a unique augmented reality aesthetic to create a truly exciting piece of software specifically designed for Nintendo DSi."

"We are thrilled to have such an innovative product in our lineup and look forward to revealing details about the experience as we approach next year's launch," Karyo said. And you have to agree with him, the idea is pretty neat. The game might prove to be actually a lot of fun, especially since it plays on the myth that ghosts tend to be invisible to the human eye, but appear on the lifeless recording of a digital camera. The game will probably be a little bit childish and unconvincing during the day time, but at night, played in a poorly lit room, it could actually prove to be a baby "Blair Witch Project." An actual verdict will be given sometime in the last months of 2010, when the game is set to be released.