Gears of War: Judgment, the next installment in the third-person shooter series, is going to challenge players and provide them with unique situations, according to Cliff Bleszinski, the creator of the series.
Epic Games delivered an intense experience with its Gears of War franchise. Now, the studio is working alongside its Polish subsidiary People Can Fly on Gears of War: Judgment,
a prequel to the events from the main series.
We have already heard about the game’s Smart Spawn System (S3) and how it’s going to deliver a tougher experience
to players, but now Cliff Bleszinski, the designer of the series, has emphasized the degree of challenge and uniqueness brought by the mechanic.
“Casual mode will still be casual, whatever, if you just want to see graphics and you don’t want to die,” he told X360A
. “But every other mode will be hard in this game and you will die.”
Bleszinski notes that players need to work as a team when engaging in the campaign cooperatively and each playthrough will feel different as the game constantly changes the enemies and situations it throws at them.
“We then get some cool, ‘How did that combat scenario play out for you?’ ‘Oh, I used grenades against this one declassified challenge and then my buddy came in,’ which is interesting and cool, as opposed to, ‘I came around the same exact corner and saw the same exact plane crash, the same exact enemies, there’s nothing unique,’” Bleszinski said.
“There’s nothing unique to you,” added Adrian Chmielarz, People Can Fly’s creative director. “This is what we’re trying to provide… your own moments, something that you’ll feel like only happened to you and you figured this out.”
In the end, Bleszinski highlights that, “If this game doesn’t make you sweat, we haven’t done our jobs.”
Gears of War: Judgment is out in Spring of 2013 exclusively for the Xbox 360.