The team wants to attract players while also showing humanity's demise

Dec 18, 2012 13:23 GMT  ·  By

Tom Bissell, the main writer working on the story of the upcoming Gears of War: Judgment, believes that despite the grim subject matter for the experience, the tone needs to be lighthearted in order to encourage players to spend time with it.

The writer tells ShackNews that, “It’s Gears of War, it’s fun, you’re not playing this game to experience guilt and remorse.”

He also talked about the new cast of characters and the relationships that develop between them, adding, “They’re getting to know each other, they poke at each other. And they’re in a totally absurd situation, and there’s a sort of comedy in that absurd situation.”

Epic Games is trying to mix dark moments, when the player sees humanity fall in front of the constant advance of the Locust, with a lighthearted overall tone that projects optimism in the face of adversity.

Gears of War: Judgment is the first prequel in the long-running franchise and will see gamers take on the roles of COG soldiers in the early days of the war against the Locust.

Marcus Fenix will not be the main character and players will have a chance to see Emergence Day in all its horror.

Judgment is created by Epic Games with help from People Can Fly and gamers will get access to a Gears of War experience with some classic elements.

It’s the first game in the series which has not benefited from the experience of Rod Fergusson, who is now working on BioShock Infinite at Irrational Games, and Cliff Bleszinski, who is working on his own intellectual property after leaving Epic Games.

Gears of War: Judgment will be launched exclusively on the Xbox 360 in March and the game will probably be the last one in the series linked to the current generation of home consoles.