Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
Home > News > Games > Xbox

April 8th, 2008, 08:43 GMT · By

Gears of War 2 Story Details Revealed

SHARE:

Adjust text size:


Story or character focused?
Enlarge picture
Game Informer, a US-based games magazine, featured an all new Gears of War 2 preview filled to the brim with new information about the game and especially the much-talked-about new story arc that's supposed to be meatier and much more interesting than the original one.

The sequel will be set some six months after the end of the original game and old war horses Marcus and Dom
will get some new comrades in their Gears unit. Apparently, Tai is a warrior that draws his strength for the fight from long hours of meditation and is in touch with his inner spirits, while Dizzy is a former Stranded that has accepted to join the COG forces in order to guarantee his family's safety from the ravages of war.

The new improved and fresh-blood infused Delta Squad will now be taking their marching orders from Chairman Prescott, and it appears that the campaign is all about taking the fight to the Locust in their underground tunnel labyrinth. Of course, Delta also has a more personal task at hand, that of finding Maria, Dom's wife. It ain't going to be easy with Cliff Bleszinski talking about how the Delta Squad is going to go up against a monster that "make[s] the Brumak look like a baby panda bear."

Drop-in and drop-out cooperative play is in and more backstory will be integrated in the game setting. The collectible COG tags will always have a story to tell about their previous owner while the cutscenes themselves will offer more details about the world of the game.

On the tech side, it seems that Gears of War 2 is pushing both the Unreal 3 engine and the Xbox 360 games console to their limits. Features will include better character lighting, some ambient occlusion, the ability to have hundreds of Locust on-screen at once without a hitch in gameplay, better water effects and soft-body physics (I really wonder what that ambient occlusion thing means). Also, load times will be lower and the transfer cutscenes will now be skippable.

The game is slated for autumn and is currently an Xbox 360 exclusive, although rumors abound that it will also see a PC release after a few months. Hang tight till then, there are bound to be more details coming.

TELL US WHAT YOU THINK:

8,138 hits · 1 comment · Link to this article · Print article · Send to friend · Subscribe to news

MUST-READ RELATED ARTICLES:


Wii-like Controller Coming to Xbox 360 Consoles

Weekend Reading: What PC Games We'll See in 2008

Dreamlords - The Reawakening Announced, Free

Paramount Movie Studio Moves into the Games Industry

Killzone 2 Date Announced but Not Set in Stone

READER COMMENTS:


Comment #1 by: Luke on 13 Apr 2009, 20:51 UTC reply to this comment

In my reckoning, i think that the story was a bit casual, what i mean to say was how random is a giant worm that sinks cities? Don't get me wrong or anything but the worm in the story was a key part in it and a lot of the story was based around it. Also a great loss of certain ''cool'' features such as the beserker locust ect was a great loss, as i quite enjoyed them in the first game. To add another point the new multiplayer update, the ranking system was a good idea, an improvment was overdue ofcourse. On the whole it was a great update but it brang along it a lot of desperate people to try and rank up ASAP, E.G chainsaws, boomshots ect. Not in any way am i saying this is wrong but this has put a lot of people of the multiplayer content. Again i stress that i am not saying anything against it, just that it wasn't an approving update.

Copyright © 2001-2012 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM