Gamers will need it in order to deal with new content packages

Jan 17, 2013 10:59 GMT  ·  By

James Lopez, an associate producer working on Borderlands 2 at Gearbox, says that his fellow developers are getting ready to raise the level cap for the first-person shooter in order to allow players to get access to new skills and new abilities.

The developer has not said what new cap the team is aiming for or exactly when the patch that makes the change will be introduced to Borderlands 2, but it sounds like Gearbox is at the moment still evaluating the situation.

Lopez tells The Official PlayStation Magazine that, “With Borderlands 1 we had to go by forum posts, and by checking out the number times certain achievements had been unlocked to really get an idea of where players were. But SHiFT allows us to see a lot more about the way players are playing the game, and see what they’re doing.”

He adds, “We wanted to give people enough time to get at least one level 50 in there, and then see from there, how many people are doing this. We also didn’t want to wait so long that people were no longer interested, or felt like it wasn’t coming.”

A level cap increase is required especially if Gearbox plans to launch more downloadable content for Borderlands 2, in the same vein as the recent Sir Hammerlock’s Big Game Hunt.

The level cap increase will probably be launched before the end of the current quarter on March 31.

Gearbox is at the moment busy with the launch of Aliens: Colonial Marines, which might mean that the team will probably keep new releases for Borderlands 2 at a minimum for a while.

The first-person shooter was one of the biggest sellers of 2012 and Randy Pitchford has pledged to keep it relevant in the long term via more content and multiplayer-based events.