The Colonial Marines title is treated as an own intellectual property

Sep 5, 2012 08:30 GMT  ·  By

Randy Pitchford, who is the leader of the development team at Gearbox, has admitted that the better than expected sales of the original Borderlands have allowed his team to commit to the development of the new Aliens video game.

Pitchford told CVG that, “When we work with other people’s stuff we don’t really think about it like a licence deal – we’re always going to do our game. I mean, we got involved in the Half-Life stuff because Half-Life wasn’t enough; we wanted to spend more time in that space, and we had ideas of angles we felt were worthy to explore.”

The developer also reminisced about the work Gearbox did on the PC-based version of the original Halo, which was mainly motivated by the desire to see the innovative mechanics of the series available to players outside of the console sphere.

The vocal studio leader also offered his take on the debate over the nature of games, stating, “If art, they’re a reflection of society and they can handle anything. I don’t believe there are thought crimes – if videogames are a form of thought and expression, then anything goes.”

He was referring to the controversy that Crystal Dynamics sparked when it suggested that Lara Croft would be sexually abused in the upcoming Tomb Raider reboot.

Aliens: Colonial Marines has been under development for a long time and will allow players to once again experience the trauma of fighting against the quick and unforgiving aliens, both in single and in multiplayer modes.

The game is not linked to the recent Prometheus movie.

On the other hand, Borderlands 2 will return gamers to Pandora and once against give them a variety of weapons to take out enemies and complete quests.

Borderlands 2 will be launched on the PC, the PlayStation 3 and the Xbox 360 on September 18 in the United States and three days later in Europe.