Players would have used it to upgrade their weapons

Mar 8, 2012 09:11 GMT  ·  By

Bastion was one of the biggest titles and much of its popularity was linked to its quirky gameplay mechanics but one of the most interesting ones was left on the drawing board.

The initial game concepts aimed to make gardening the only way for players to upgrade their gear.

Amir Rao, who is the studio director at Supergiant Games, told the audience of the Game Developers Conference that, “Players had no idea what was happening. I find a seed in the world, I plant it in the Bastion and it upgrades my hammer? That was a real thing that was going on. Nobody knew what was happening.”

He added, “It took us a year because we were solving the wrong problem. We were tackling this huge thing – we were trying to make this one thing be everything. The conclusion is: you know the one thing that people understand a lot better than planting? A menu. A menu is something that’s a good place to make decisions at and understand what’s going on.”