Can the new racing game continue innovating and improving?

Aug 21, 2013 19:39 GMT  ·  By

Gran Turismo 6 is the latest installment in the prestigious racing franchise from Sony and its Polyphony Digital studio, promising to deliver an even better racing simulator experience on the PlayStation 3 with higher detailed cars, environments and effects.

At Gamescom 2013, Sony dedicated a large area to the new title, fitting each PlayStation 3 with special steering wheels and pedals, designed to truly immerse visitors in the new racing experience.

Starting off Gran Turismo 6, you can't help but notice that there isn't that big of a graphical different between it and the older Gran Turismo 5.

Environments look relatively the same, albeit with a few exceptions, and while the car looks quite good when looking at it with the above camera, if you're using the cockpit view, things aren't that impressive.

What's more, the actual environments are still a bit lackluster, and there was even a bit of pop-in when it came to different buildings that were coming into view after the car went up a hill and started its descent.

In terms of the actual handling, the game feels pretty good albeit the driving wheel settings were a bit rough. What's more, it failed to really show just how the game will feel for most Gran Turismo fans, who are used to the DualShock 3 controller.

There are still plenty of options in regards to mechanics and driver aids, as players can turn on or off a variety of things just to suit their play style, turning GT6 from a hardcore simulator to a more forgiving arcade-like experience.

Gran Turismo 6 is set to debut in December for the PlayStation 3 platform and really push it to its limits.

While Polyphony Digital did tease on several occasions that a PlayStation 4 next-gen version might be released, it has yet to confirm anything as of yet.