War of the Roses is an ambitious new title which aims to bring the persistence of modern gaming to the age of the historical battles between the Houses of Lancaster and York over the throne of England.
At Gamescom 2012 I managed to sit down with Gordon Van Dyke, who is the senior producer of War of the Roses
, and get information about the new beta stage, pre-orders, the team’s commitment to historical accuracy and their long term plans for the game.
As Gamescom progresses, those who are interested in seeing what War of the Roses has to offer can sign up for the beta stage on the official website, which is already swamped by more than 100,000 requests from eager gamers.
Another way to get in is by pre-ordering the game for 30 dollars or Euro, which also nets those who do exclusive music and a number of distinctive in-game items, ranging from armor in house colors to blue tinged swords, which they can use to show their allegiance on the battlefield.
Gordon Van Dyke also made it clear that his Fatshark development team, despite a deep commitment to history, will not try to make War of the Roses a simulation in any way, with historical data always subservient to the demands of gameplay and balance.
He also offered more details about the collaboration with Nvidia to introduce PhysX to the game, increasing the realism level, and about the way a solid hit detection mechanism will be used to balance close quarters battles with the abilities of players who choose to use ranged weapons (players should never forget to equip and use a visor).
Van Dyke also addressed the issue of firearms, revealing that the team planned to add them in the initial release of War of the Roses but has since decided to allow the player community to create a baseline for the combat engine without them and tweak it to perfection before adding early powder-based weaponry.