The tendency to keep everything a secret is a little too much

Aug 17, 2012 18:41 GMT  ·  By

Video game development is a tough business and in all the simulated love between journalists and creators there’s no abundance of confidence between the two groups, which creates the perfect setup for a new stealth action title called: Video Game Spy.

Developers and publishers, especially when they are showing video games that are very early in the development process, tend to limit opportunities to film or to take pictures inside presentation rooms, even if journalists are able to write about the game they see and fans can share their experiences with friends or on public forums.

It’s a weird dichotomy but it would probably make for a rather quick and dirty spy game, where you can play as either of the two sides and protect games and their secrets or unveil them for everyone to see.

As the publisher’s Public Relations representative, you have to use a limited number of corporal checks, or call-outs, in order to make sure that no one brings a camera of any type into a meeting room, with the challenge created by the fact that the number of checks is very limited when compared to the number of journalists attending.

PR players will have to pay attention to facial expressions, signs of guilt and weird appendages and each time someone manages to sneak in a camera, they lose points from a safety pool.

Journalists, on the other hand, will have to choose where to hide their camera and how to behave in order to generate the least suspicion, with a constantly depleting pool of coolness points to pay attention to.

The core structure of the game makes it well suited to small matches, over in about 15 minutes, but also for long sessions where asynchronous gameplay can be activated, with a group of journalists trying to sneak their equipment past one increasingly frustrated PR representative.